By Aaftab Munshi,Dan Ginsburg,Dave Shreiner
In the OpenGL® ES 2.0 Programming Guide , 3 top specialists at the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish tips for maximizing the interface’s worth in a variety of high-performance functions. The authors disguise the full API, together with Khronos-ratified extensions. utilizing designated C-based code examples, they show how you can arrange and software each element of the images pipeline. You’ll stream from introductory strategies all of the technique to complicated per-pixel lighting fixtures, particle platforms, and function optimization.
- Shaders intensive: developing shader gadgets, compiling shaders, checking for bring together error, attaching shader items to application items, and linking ultimate software objects
- The OpenGL ES Shading Language: variables, kinds, constructors, buildings, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
- Inputting geometry into the portraits pipeline, and assembling geometry into primitives
- Vertex shaders, their specified variables, and their use in per-vertex lighting fixtures, skinning, and different applications
- Using fragment shaders—including examples of multitexturing, fog, alpha attempt, and person clip planes
- Fragment operations: scissor try out, stencil attempt, intensity attempt, multisampling, mixing, and dithering
- Advanced rendering: per-pixel lights with common maps, atmosphere mapping, particle platforms, photograph post-processing, and projective texturing
- Real-world programming demanding situations: platform range, C++ portability, OpenKODE, and platform-specific shader binaries
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OpenGL ES 2.0 Programming Guide by Aaftab Munshi,Dan Ginsburg,Dave Shreiner