Computer Graphics Through OpenGL: From Theory to by Sumanta Guha PDF

By Sumanta Guha

From geometric primitives to animation to 3D modeling to lights, shading, and texturing, Computer snap shots via OpenGL®: From idea to Experiments, moment variation presents a complete advent to special effects that makes use of an energetic studying type to coach key techniques. both emphasizing thought and perform, the publication offers an realizing not just of the foundations of 3D special effects, but additionally using the OpenGL® software Programming Interface (API) to code 3D scenes and animation, together with video games and films.

The undergraduate middle of the e-book is a one-semester series taking the coed from 0 wisdom of special effects to a mastery of the basic ideas having the ability to code functions utilizing fourth-generation OpenGL. the remainder chapters discover extra complicated issues, together with the constitution of curves and surfaces and the appliance of projective areas and transformations.

New to the second one Edition

  • 30 extra courses, 50 extra experiments, and 50 extra exercises

  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline

  • Coverage of:

    • Vertex buffer and array objects

    • Occlusion culling and queries and conditional rendering

    • Texture matrices

    • Multitexturing and texture combining

    • Multisampling

    • Point sprites

    • Image and pixel manipulation

    • Pixel buffer objects

    • Shadow mapping

Web Resource
The book’s web site at offers software resource code that runs on quite a few structures. It incorporates a advisor to fitting OpenGL and executing the courses, detailed software program to aid run the experiments, and figures from the e-book. the positioning additionally comprises an instructor’s handbook with strategies to a hundred difficulties (for qualifying teachers only).

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Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition by Sumanta Guha

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